Unit 3- Elements of Design
Objectives:
1. Locate and identify examples of the elements
2. Compare/contrast vector and raster images
3. Identify various color schemes and describe how color can portray emotions
4. Use Illustrator to translate a sketch onto the computer
5. Create various objects with different stroke and fill colors
6. Create a radial and linear gradient
7. Use the pen tool to create geometric and organic lines
8. Demonstrate knowledge of actual and implied texture by finding examples and creating examples of implied texture in Illustrator
9. Construct a skyline in Illustrator that incorporates all of the elements of design
10. Create aesthetically pleasing layouts
11. Create layouts that incorporate the elements of design
Topics:
*Composition
*Elements of design: line, shape and form, value and color, space, texture
*Grid layout
*Geometric and organic
*Path vs. Shape
*Bitmap vs. Vector
*Negative and positive space
*Foreground and background
*Actual and implied texture
*Spectrum
*Color schemes
*Gradients
*Hue, value, and intensity
*Clipping mask
*Design principle - unity
1. Locate and identify examples of the elements
2. Compare/contrast vector and raster images
3. Identify various color schemes and describe how color can portray emotions
4. Use Illustrator to translate a sketch onto the computer
5. Create various objects with different stroke and fill colors
6. Create a radial and linear gradient
7. Use the pen tool to create geometric and organic lines
8. Demonstrate knowledge of actual and implied texture by finding examples and creating examples of implied texture in Illustrator
9. Construct a skyline in Illustrator that incorporates all of the elements of design
10. Create aesthetically pleasing layouts
11. Create layouts that incorporate the elements of design
Topics:
*Composition
*Elements of design: line, shape and form, value and color, space, texture
*Grid layout
*Geometric and organic
*Path vs. Shape
*Bitmap vs. Vector
*Negative and positive space
*Foreground and background
*Actual and implied texture
*Spectrum
*Color schemes
*Gradients
*Hue, value, and intensity
*Clipping mask
*Design principle - unity
3_the_elements_of_design_unit_design.docx | |
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the_elements_of_design.pdf | |
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